My name is Milan Rybář, born in 1989 in the Czech republic.

I am a PhD student in the Brain-Computer Interfaces and Neural Engineering Laboratory at the University of Essex from April 2018.

I worked at Spaceknow Inc. from October 2015 to December 2017 as Machine Learning Researcher / Engineer.

I finished master program Artificial intelligence at the Faculty of Mathematics and PhysicsCharles University in Prague. Previously, I studied there bachelor program General computer science.

I am interested in artificial intelligence applied in real-time and in everyday life. My field of interest covers evolutionary computation, bio-inspired algorithms, neural networks, multi-agent systems, planning, scheduling, machine learning, deep learning, and constraint satisfaction problems.

Contacts

Email: hello [at] milanrybar.cz , milan.rybar [at] essex.ac.uk
Find me on Google Scholar, ResearchGate, LinkedInFacebookTwitter, or GitHub

Recent activity

I am a Graduate Laboratory Assistant (GLA) at the University of Essex in the following modules (2018/2019):

My PhD research topic is Semantic brain-computer interfacing:

Brain-computer interfaces (BCIs) based on identifying activity in the brain related to semantic concepts have the potential to be highly intuitive and allow greater levels of accuracy and communication speed than possible with current BCIs. I will investigate novel machine learning techniques to develop a new type of semantic BCI based on simultaneous recording of electroencephalography (EEG) and functional near-infrared spectroscopy (fNIRS).

Check out my master’s thesis Inspiration-triggered search

The aim of this thesis is to develop an optimization algorithm without a fixed objective function, which mimics creative processes. The proposed method is tested in the domain of images, that is to find complex and aesthetically pleasant images for humans.

Check out my bachelor’s thesis 2D Platform Game Creator

2D Platform Game Creator IconThe aim of this thesis is to implement an application for creating 2D games with physics simulation. The game can be created without any programming knowledge. We propose an extendable visual scripting to define the behaviour of game objects.

Interests and hobbies in a nutshell

Music: profile on Last.fm
Anime: profile on MyAnimeList.net
Movies: Requiem for a Dream, The Fountain, trilogy The Matrix + Animatrix, Watchmen
Series:

  • Sci-fi: Babylon 5, Firefly, Battlestar Galactica, Stargate
  • Non Sci-fi: The Simpsons, Futurama, Rick and Morty, Friends, Rome, Family Guy, South Park

Books: profile on Goodreads

  • Non Sci-fi: Crime and Punishment by Fyodor Dostoyevsky
  • Sci-fi: author Philip K. Dick (for instance, VALIS trilogy: VALIS, The Divine Invasion, and Transmigration of Timothy Archer)
  • Fantasy: The Malazan Book of the Fallen by Steven Erikson
  • My recommendation one must read: list on Goodreads